

except there was a problem - it couldn't save anything(well, now it can, but eh 6 years too late). then I discovered BRFNTify-Next, which seemed like the solution to all my issues!.

Otf font editor Pc#
Screenshots of the program with different fonts open:Īs someone from Russia, where we didn't see any official translations of Nintendo games back in the day (and even now it's not uncommon for Nintendo to release an unlocalized game here), so I've always been interested in translating said games.and the biggest roadblock has always been the fonts.argh, those goddamn fonts! So, because of that I never really progressed with any of my translations, knowing that I wouldn't be able to make it work in the end anyways (other than one single time, when I translated all the texts in Super Mario Galaxy 2.but that was before I found out that I couldn't properly edit the fonts.so that project just got trashed and now the files to it are lost forever other than a few ones I found on an old grandparents' PC I copied them to for testing at the time). This program is heavily based on BRFNTify-Next both in GUI design and GUI code, so a big credit goes to Tempus and RoadrunnerWMC for making it! Source code: git repo (see details and build instructions there in the readme)īuilds (Windows and Linux, sorry macOS users, I don't even have a setup to test out building it): GitHub releases The project is written in C++ with Qt5 GUI and is open source under GNU GPL v3:

If you have any suggestions on what to improve or bugs to report, feel free to file an issue on GitHub or post it here. Additionally I don't do much testing other than confirming that everything isn't completely broken, so bugs are very much present. The program obviously needs more work, as in many ways it doesn't even reach feature parity with the original. BFFNT (in progress, needs texture codecs for WiiU and Switch, as well as support for editing kerning data found in this format) Other formats to be supported eventually: BFTTF/BFOTF (decryption and encryption) BCFNT (loading and saving, needs testing though) Pocket Monsters D/P/Pt/HG/SS fonts (loading and saving) NFTR/RTFN (loading and saving, even supports NFTRs found in GameFreak's Pocket Monsters BW/B2W2 games) So, I've been working on an editor for various raster fonts found in Nintendo games since 2018, and here it is! It cost too much time when your file size is large.(Note: there doesn't seem to be a subforum for multi-console romhacking utilities, so I guess since it supports hacking Wii fonts, here it goes into the Wii subforum) So, If I change the format to Woff or Woff2 may solve the problem. OTS parsing error: Web font size more than 30MB Here is my experience, I want to use the font on the browser, but I get an error as below You can directly skip this paragraph if you don't want to see it.
Otf font editor install#
haveBrotli (it will try import brotlicffi first, so I recommand pip install brotlicffi not brotli)īelow is indirect issues.📙 If you need to convert to woff2, you will have to install brotli first, using pip install brotlicffi.
Otf font editor code#
text-file: Write the text in the file (It doesn't matter if you repeat it, the code will automatically remove it for you) ( I recommend this way.) Here are three ways to specify the subset you want
Otf font editor license#
Print "WARNING: Check the license of the source font\nbefore distributing the output font generated by this script.\nI'm not responsible for any legal issue caused by\ninappropriate use of this script!\n"

It can be a translation file, string asset file, HTML file, etc.
